LUC 2015 Session Recap: Considerations in Developing Interactive eLearning

blog_LUC_Develop

This year at the Lectora® User Conference, Megan Odom from Texas A&M Engineering Extension Service (TEEX) gave a great presentation on the factors an eLearning developer needs to consider before creating interactive content. Megan covered:

• Designing interaction for reality

• Layering Lectora questions to create a reality-based scenario

• Responding to correct and incorrect responses

• Accounting for participant movement during the interaction

The presentation was aimed at Lectora developers who are familiar with variables but looking for ways to take their skills to the next level and utilize Lectora’s built-in offerings to create something not-so-standard. “One of the things I really like about Lectora is that there is nothing I feel a SME can ask of me that I have to say ‘no’ to,” said Megan.

Megan walked us through some example interactions and how she created them, including this one asking the learner to correctly create a label based on content learned earlier in the course.

LUC1

A quick variables tip: start user defined variables with an underscore, so they stay at the top of the variable list.

I’m not the only one who thought Megan’s session was great! Twitter was buzzing:

LUC2

For more highlights from the 2015 Lectora User Conference in Nashville, how-to tips, and free resources, subscribe to the Everything eLearning Blog.